Unit embark/disembark from helicopters
Pax1601 opened this issue · comments
Pax1601 commented
- autodetect landing - have units pre set to get out so the next time it lands they auto disembark (must be a toggle option)
- autodetect takeoff - once all units set to get in are in it will take off and fly the pre selected route (must be a toggle option)
- formations on dismebark, depending on location of the gap in the helicopter
- formations on embark, e.g. units will hold in a specific sensible spot and as the thing touches down head out to get on board going to pre set loading spots and getting onboard sensibly
- must work with players as well as AI
- actually add weight to the helicopters or remove them
- ability to disembark and have troops fire towards direction of enemies and supress (maybe)
- fast roping as an (optional)
- some sort of timer that shows how long roughly to go for both embark / disemabark (or even just 1/6)
- can we make helicopters do proper descent into an LZ, instead of their slow ass approaches and only tell them to land with seconds to go (optional)
- can we make helicopters do proper exfiltration from lz (optional)
- can we mark lz's with smoke cover (even if fake), optional
- a way to maybe designate thinks as helicopter escorts, for like apache / cobra, who won't land in this mode but will stay in close support and racetrack (optional) unless explicitly told to land