Ignited TNT occasionally cannot be pushed by piston
cgw2023 opened this issue · comments
Expected behavior
Ignited TNT will be 100% able to be pushed by piston
Observed/Actual behavior
Some ignited TNT cannot be pushed
Steps/models to reproduce
- use piston to push TNT to anti explode area
- TNT that cannot be pushed successfully will destory the redstone contraptions
Video
https://youtu.be/-oU9bg7o3S8
Plugin and Datapack List
Bukkit Plugins:
AnnouncerPlus, AntiPopup, Attollo, AutoTreeChop, AxInventoryRestore, AxShulkers, BetterRTP, BlockLocker, BlueMap, BungeeGuard
Chunky, ChunkyBorder, CMILib, CodFrame, CoreProtect, DecentHolograms, DeluxeMenus, DiscordSRV, DragonDropElytra, Essentials
EssentialsChat, EssentialsGeoIP, EssentialsProtect, EssentialsSpawn, FancyNpcs, floodgate, FoliaFlow, GreenChunk, GSit, HeadDrop
Kaiivoid, LuckPerms, Matrix, PlaceholderAPI, PlayerWarps, ProtocolLib, Residence, ShulkerRespawner, spark, TAB-Bridge
Vault, ViaBackwards, ViaVersion, VillagerOptimizer, zAuctionHouseV3
Folia version
This server is running Folia version git-Folia-"3843340" (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: 3843340 on dev/1.20.2)
Other
optimize-explosion have been tested by enable/disable but still the same
Can you reproduce this without any plugins installed, please?
unfortunately, yes.
I need a world which showcases the issue so I can produce locally.
The player that reported this issue gave me this map, which is on 1.20.2.
The machine that shown on the video is here, if the spawn point is wrong, the machine is the one above
https://cdn.discordapp.com/attachments/1201178996767993916/1206811602175655936/TEST.zip?ex=65e69863&is=65d42363&hm=6b8846d792b3ea15acde308d096a31fc689dc0d05f7af25ae9d4f3445a041192&
this patch fixed this issue
Please try on e50d09b