hopper occasionally does not suck up item
cgw2023 opened this issue · comments
Expected behavior
hopper suck up item instantly when item goes through its above
Observed/Actual behavior
hopper occasionally does not suck up item
Steps/models to reproduce
(translated)
1 place flowing water above a hopper
2 place another hopper below the first hopper and use redstone signal to lock it
3 put 5 set of required item or 1 set of required item in the hopper and fill up the other slot with random full item in the hopper below to make a hopper filter
4 place 1 required item in 1 slot and put other random item in other slot in upper filter
youtube video demonstration:
https://youtu.be/bVUyJSLnCgo
Plugin and Datapack List
AnnouncerPlus, AntiPopup, Attollo, AxInventoryRestore, AxShulkers, BetterRTP, BlockLocker, BlueMap, Chunky, ChunkyBorder
CMILib, CodFrame, CoreProtect, DecentHolograms, DeluxeMenus, DiscordSRV, DragonDropElytra, Essentials, EssentialsChat, EssentialsGeoIP
EssentialsProtect, EssentialsSpawn, FancyNpcs, floodgate, FoliaFlow, GreenChunk, GSit, HeadDrop, Kaiivoid, LuckPerms
Matrix, PlaceholderAPI, PlayerWarps, ProtocolLib, Residence, ShulkerRespawner, spark, TAB-Bridge, Vault, ViaBackwards
ViaVersion, VillagerOptimizer, zAuctionHouseV3
Folia version
This server is running Folia version git-Folia-"3843340" (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: 3843340 on dev/1.20.2)
Other
spigot.yml
ticks-per:
hopper-transfer: 8
hopper-check: 1
hopper-amount: 1
hopper-can-load-chunks: false
paper-world-defaults.yml
hopper:
cooldown-when-full: false
disable-move-event: false
ignore-occluding-blocks: false