Panshihao

Panshihao

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Panshihao's repositories

AdversarialNetsPapers

The classical papers and codes about generative adversarial nets

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deepbayes-2018

Seminars DeepBayes Summer School 2018

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DLInterview

Deep Learning Interview 深度学习面试题目汇总

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glsl

glsl examples

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GLSLHighlight

This is a GLSL4.3 syntax highlighter extension to the Visual Studio.

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gpu-fluid

High performance OpenGL fluid solver in C++

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GraphEmbedding

Implementation and experiments of graph embedding algorithms.deep walk,LINE(Large-scale Information Network Embedding),node2vec,SDNE(Structural Deep Network Embedding),struc2vec

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hosts

镜像:https://coding.net/u/scaffrey/p/hosts/git

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incremental-fluids

Simple, single-file fluid solvers for learning purposes

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LearnOpenGL

Code repository of all OpenGL tutorials found at https://learnopengl.com

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mne-cpp

MNE-CPP: A Framework for Electrophysiology

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Neural-representations-of-the-real-world-size-of-symbols

Code for manuscript "Neural representation of real-world size for symbols: divergent temporal courses and consistent neural activity"

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osgProjs

osgearth dome

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osgQTWidget

集成osg到qt的一个widget中

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osgRecipes

OpenSceneGraph (OSG) Recipes

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osgtoy

Toys for the OpenSceneGraph

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Partikel_accelleration_on_GPU

Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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qu3e

Lightweight and Simple 3D Open Source Physics Engine in C++

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Simple_GLSL_Shader_Example

A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.

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tutorials

This holds the tutorials for GameTutorials.com

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Water_Simulation

Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.

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