Forge and NeoForge
KevinTheG0D opened this issue Β· comments
How can i use both in my project? Both use the mods.toml file and it overrides the other.
Pain, Neoforge is attempting to kill this project, and I've made many requests to them to attempt to add a single change, but to no avail sadly. neoforged/NeoForge#531 (No offence Forge team, <3)
We're currently looking into this, but for a hacky solution at the moment you can view it here
https://gitlab.com/jeseibel/distant-horizons/-/tree/removeArch
We're still thinking of how to add official support for it, it's still sort of a help wanted thing, but we do have some ideas that need testing
Update: NeoForge is finally adding in a neoforge.mods.toml
and is targeted to release for 1.20.5
Forge & NeoForge together will be unsupported for versions below 1.20.5 as I don't want to go through the pain required to do that.
Just to add to this, it's now technically possible to do this with 1.20.6 and newer, although I personally wouldn't recommend this, as specifically with mixins and service loaders, you could still have forge code running on neoforge and vice versa
There is a still a small bug with mixin configs, specified in the neoforge.mods.toml