Handy tools & graphics API abstraction for blazing fast prototyping

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Handy tools & graphics API abstraction for blazing fast prototyping.

There exist lots of abstractions of graphics APIs (like wgpu and Unreal Engine RHI) but most of them intentionally hide their implementations and data structures over encapsulation and inheritance. Such design is extremely confusing and exhausting in my research projects. GraphiT is thus one of my attempts to get things done more easily.

GraphiT has all (or most of those) you need for fast prototyping:

Run Examples

You can use the following commands to run the GraphiT demo on Windows host and Android device attached via adb:

./Run-Host.ps1 -a Demo # Run on host.

./Run-Android.ps1 -a Demo # Run on attached Android device over adb.

Use GraphiT in Your Project

You can create a new repository on Github by clicking at the Use this template button in GraphiT-Template. It comes with a 'hello world' program using GraphiT as a Git submodule.

GraphiT can also be integrated by add_subdirectory like many other CMake projects.


This project is licensed under either of

at your option.


Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in GraphiT by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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Handy tools & graphics API abstraction for blazing fast prototyping



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