OrigamiDev-Pete / MeshBatcher

A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.

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Question?

Akira1San opened this issue · comments

Hello, i have a question.
I have imported a model(glb) and saved it as a scene. I would like to directly use the scene saved file to batch, is it possible?

Hi, I haven't tested this particular case but I believe scene batching was added recently so it may work. If not, you'd need to import the glb as a mesh.