OpenEmu / 4DO-Core

OpenEmu Core plugin with 4DO to support 3DO emulation

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Audio stuttering

PlutoX86 opened this issue · comments

Somehow the audio buffering has been changed some time ago. I know it's not really that important right now, since the core has been deprecated/removed,.. but is there a possibility that someone could tell me how/why the audio is stuttering? Or, at least how "i" could fix it?. (No problem editing some files and compile OE 2.0.8 on Mojave 10.14.5)

I really enjoyed playing Battle Chess and Road Rash with my dad on my mac.. (and yeah, that's why i ask).

I guess i better close this issue because it's kinda irrelevant anyway. Since the latest SDK commits i figured "double frameSampleCount = [self audioSampleRateForBuffer:index] * 0.2" would do the trick for me.