Avoid log flooding of "Render texture"
Hakansv opened this issue · comments
The log file is sometimes "flooded" by equal Render texture messages. See below.
I assume the message is there for a reason but it would be enough to message when changed?
If no objections or other views I'll make a PR to log only when the value is changed.
08:32:02.382 MESSAGE RolloverWin.cpp:189 Render texture 108
08:32:10.694 MESSAGE RolloverWin.cpp:189 Render texture 108
08:32:10.706 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:10.930 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:11.426 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:11.926 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:12.429 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:12.927 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:13.432 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:13.926 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:14.427 MESSAGE RolloverWin.cpp:189 Render texture 133
08:32:14.930 MESSAGE RolloverWin.cpp:189 Render texture 133
08:33:09.512 MESSAGE RolloverWin.cpp:189 Render texture 1101
08:33:10.102 MESSAGE RolloverWin.cpp:189 Render texture 1101
IMHO, better to just remove this debug message which as far as I tell see does not belong to anything in production.
If anyone actually wants it to stay it should be a wxLogDebug() instead to avoid it in normal logs.
Leamas will fix