🐛 [bug] Cooldown invalid.
Abab-bk opened this issue · comments
Needless to say, create an Ability, then set the cooldown, which will be reactivated if I call activate () .
Hello thank you for reporting.
May I ask you to write something to reproduce the behaviour and understand what do you expect against what you get?
Thank you.
A small repo would help a lot.
Did you try to add a tag to Cooldown Start
and To Remove On Cooldown End
ability properties?
(If you are creating the ability programmatically these properties can be set by code as tags_cooldown_start
andtags_to_remove_on_cooldown_end
.
This part is actually missing from the docs, maybe this should fix the issue.
You can see them in action in res://examples/simple_2d_platformer/player/player.tscn
, clicking on the AbilityContainer
node and then browsing the assigned abilities.
Thank you!
ok, thanks.