OctoD / godot-gameplay-systems

⚔️ A plugin for Godot to create your gameplay systems in a Godot way.

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🐛 [bug] Cooldown invalid.

Abab-bk opened this issue · comments

Needless to say, create an Ability, then set the cooldown, which will be reactivated if I call activate () .

Hello thank you for reporting.

May I ask you to write something to reproduce the behaviour and understand what do you expect against what you get?

Thank you.

A small repo would help a lot.

Did you try to add a tag to Cooldown Start and To Remove On Cooldown End ability properties?
(If you are creating the ability programmatically these properties can be set by code as tags_cooldown_start andtags_to_remove_on_cooldown_end.

This part is actually missing from the docs, maybe this should fix the issue.

You can see them in action in res://examples/simple_2d_platformer/player/player.tscn, clicking on the AbilityContainer node and then browsing the assigned abilities.

Thank you!

ok, thanks.