OSVR / OSVR-Unity-Rendering

Rendering plugin for Unity

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Plugin not working after upgrade to RenderManager v0.6.17

DuFF14 opened this issue · comments

Haven't gotten this working since the PresentBuffers definition changed. The error message I'm getting in Unity is "[OSVR Rendering Plugin] PresentRenderBuffers() returned false, maybe because it was asked to quit".

I tried calling PresentBuffers with just the required parameter, and also with the optional paramters (empty vector, true), with the same results. Not sure if there is something else wrong on my end that I'm missing, or if there's something else that has changed that I haven't noticed.

@russell-taylor Here is the change I made, do you see any issues or are you able to quickly test this on your end with the latest RenderManager?

6f2dece

Fixed with call to RegisterRenderBuffers