OGRECave / evolution

proposals for changes and enhancements to OGRE

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GPU-accelarated particle renderer for ParticleFX

paroj opened this issue · comments

currently we do all particle updates on the CPU, which is costy for millions of particles.
We could use transform-feedback instead.

This would also allow depth-buffer based collisions.

https://gpfault.net/posts/webgl2-particles.txt.html