Nostrademous / Dota2-FullOverwrite

Work in progress for a full-overwrite Dota 2 bot framework

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Redo Global Ability Use System

Nostrademous opened this issue · comments

The issue is that not all abilities provide appropriate values when :GetAbilityDamage() is called on them.

What I'm thinking is create a "GetGlobalDamage()" function for each hero (defaults to returning 0 in decision.lua base class) which will return the actual damage value (raw value if no target provided).

Almost done, need to do some testing next time I get some time