Nostrademous / Dota2-FullOverwrite

Work in progress for a full-overwrite Dota 2 bot framework

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Team Assembly

Nostrademous opened this issue · comments

One of the remaining biggest problems we have (there are more than one) is the concept of team assembly, especially towards finishing off the game.

The bots currently die, spawn, rush their assigned lane without waiting for the other heroes to spawn and push with them... it's a "lets throw bodies at the wall" type of mentality.

This needs to be addressed and fixed.

I won't be able to do anything for at least 2 more days, so just some thoughts for now.
Team should decide where/when/who to push, considering lane and hero poisiton/states.
bots should either push straight into the objective, or wait for teammates and start a controlled siege (team decides between straight push/team slow siege/team fight siege).
while waiting for team mates, bots should farm or stuff like that (but make sure to be back in time) (no idea how to implement).
illusion split pushing, backdoor shenanigans etc should be included at some ooint. no concrete ideas yet.

opinions/ideas welcome.