NoelFB / Celeste

Celeste Bugs & Issue Tracker + some Source Code

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Game crashes everytime on 1B ending screen

WEGFan opened this issue · comments

Here is the error log.
System: Windows 10 1803 (17134.1006)
RAM: 16GB
CPU: i7-7700HQ
GPU: GTX 1050 Ti

Ver 1.3.1.2
2019/10/16 13:38:39
System.OutOfMemoryException:  Insufficient memory to continue the execution of the program.
   at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
   at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
   at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
   at Monocle.VirtualTexture.Reload()
   at Monocle.VirtualContent.CreateTexture(String path)
   at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
   at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
   at Celeste.LevelExit.LoadCompleteThread()
   at Celeste.RunThread.RunThreadWithLogging(Action method)