NightFright2k19 / doom_widehud

Widescreen statusbars for Doom, Chex Quest, HacX and selected Doom PWADs

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Garbage pixels on the left and right of the hud after screen flashes in GLBoom

HugeTaffer opened this issue · comments

PRBOOM+ Screenshot 2022 12 18 - 18 54 38 62

This only occurs on the opengl renderer of PRBoom+, the only wad in my collection that isn't affected by this issue is Sunder. I've tried resetting my PRBoom+ settings but with no luck. Any idea what's going on?

Must be an OpenGL issue, then. Can't do anything about it. These statusbars have been converted to the Doom palette with SLADE and work reliably with vanilla ports that use software rendering.

You are probably better off reporting this in the PrBoom+ Github.