NightFright2k19 / doom_widehud

Widescreen statusbars for Doom, Chex Quest, HacX and selected Doom PWADs

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Wide vs UWide status bars (Suggestion)

Raddatoons opened this issue · comments

I was wondering if it would be possible to shrink some of the ultrawide huds to fit regular widescreen resolutions (16:9)? Some of the ultrawide statusbars seem like they'll look fine in normal widescreen (ex. rekkr_uwide.wad, fistful_uwide.wad), while others, specifically the ones that feature bezels on the edges (ex. chex_uwide.wad, btsx1/2_uwide.wad, and especially neis_uwide.wad), get cut off on the ends by the lack of screen space.

Maybe offering them as a widescreen/ultrawide pairs for different monitors could work? It'd be a decent bit of editing for some of them, but I'd be willing to help out if needed. The non-ultrawide statusbars can be used as reference, since those seem pretty set in stone as the general hud resolution at 16:9 (looking at you, doom_wide.wad).

Admittedly this is more for use in something like Crispy Doom or Woof, where the hud is at a set resolution relative to the rest of the game, rather than GZDoom, where UI scaling is more flexible, and the ultrawide huds can be used with 16:9 monitors by scaling the hud itself down. But considering the recent expansion from being called zdoom_wide to the more general doom_wide as of update 2204, I feel like this could be an excellent addition in the long run for casual users with more common resolutions.

Luckily, the old versions of the statusbars with "normal" widescreen dimensions are not lost, as they are part of older releases. I might bring them back and put the ultrawide versions in a separate folder. Some of the bars might have to be recreated however since they only exist as ultrawide versions.

One of these days I'll take a look at it to see how extensive such an endeavor would be. Anyway, I guess this is possible and should hopefully be done eventually.