NianHenNoob's starred repositories
UnityMeshSimplifier
Mesh simplification for Unity.
Unity-Basic-Shader
Unity Basic Shader
Luban_Unity_GUI
Luban Unity GUI 工具
remote-jobs
A list of semi to fully remote-friendly companies (jobs) in tech.
ResourceFramework
Unity AssetBundle
awesome-ai-painting
AI绘画资料合集(包含国内外可使用平台、使用教程、参数教程、部署教程、业界新闻等等) Stable diffusion、AnimateDiff、Stable Cascade 、Stable SDXL Turbo
2.5D_Platformer_Unity_URP
2.5D Platformer | Unity
CombatDesigner
A Frame Based Visual Combat System in Unity Game Engine
lightjiao.github.io
https://lightjiao.github.io
Scene-View-Picker
Unity extension that lets you assign any Object field by choosing it from the scene view.
sakana_Unity
「Sakana!」石蒜模拟器 但是Unity
taichi_dem
A minimal DEM simulation demo written in Taichi.
ActionFlow
基于Unity ECS的节点执行图。可支持状态机执行流程和行为树的执行流程
ET-Network-Module
从 ET6.0 中精简出来的网络模块(TCP ),可以与 ET Server 通信。
Script-Encoding-Converter
unity 编辑器扩展,可以检测代码编码并自动转码到 UTF8 丧心病狂的好用,单文件,你值得拥有. Single file editor extension for converting script encoding from gb2312 to utf8 that you must have.
StarForce_HybridCLR
使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。
huatuo-fgui-GameFramework-Demo
GameFramework-huatuo-fgui-urp-Demo
QFramework_HybridCLR
HybridCLR + QFramework 热更演示
unity3d_quick_reflection
在unity3D中使用指针进行快速反射
SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer