DLG checker marking a lot of valid dialogue as errors
CamDawg opened this issue · comments
As someone who's got his hands in a lot of Fixpacks, I love the checking tools in NI. However the current iteration of the DLG checker is flagging a lot of false positives. On an unmodded BG2EE 2.6 with NI v2.2-20211218, it flags about 1800 errors of one specific type. Take these, for example:
File: AERIE25J.DLG, Owner: Response 36, Error: Response has no trigger, but parent state 22 has response 37 without text - this response won't be accessible to the player
File: AERIE25J.DLG, Owner: Response 36, Error: Response has no trigger, but parent state 22 has response 38 without text - this response won't be accessible to the player
The state in question is this:
IF ~~ THEN BEGIN 22 SAY #70392
IF ~~ THEN EXIT
IF ~IfValidForPartyDialogue("Sarevok")~ THEN EXTERN ~SAREV25J~ 9
IF ~IfValidForPartyDialogue("Imoen2")~ THEN EXTERN ~IMOEN25J~ 22
END
This is a perfectly valid set of transitions--transitions are evaluated from the bottom-up so all three of these are available.
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I've added this check when I investigated strange behaviour in PST. I've found a dialog where response 1 didn't show, responses started from number 2 (#104). Digging into resources I found, that this is an error in data.
So can you confirm in game that you can see that responses?