failed build in mac
juneleung opened this issue · comments
I try to build it in mac but looks missing some files, where to get these files or any steps I missed, thanks.
Though I make a dir named Darwin-64-debug and Darwin-64-release but still does not works.
`
cd openfx-misc
make BITS=64 CONFIG=release -j4
(cd Misc && /Applications/Xcode.app/Contents/Developer/usr/bin/make - --jobserver-fds=3,4 -j)
(cd Shadertoy && /Applications/Xcode.app/Contents/Developer/usr/bin/make - --jobserver-fds=3,4 -j)
(cd CImg && /Applications/Xcode.app/Contents/Developer/usr/bin/make - --jobserver-fds=3,4 -j)
make[1]: *** No rule to make target Darwin-64-release/ofxsThreadSuite.o', needed by
Darwin-64-release/Shadertoy.ofx'. Stop.
make: *** [Shadertoy] Error 2
make: *** Waiting for unfinished jobs....
make[1]: *** No rule to make target Darwin-64-release/ofxsThreadSuite.o', needed by
Darwin-64-release/CImg.ofx'. Stop.
make: *** [CImg] Error 2
make[1]: *** No rule to make target Darwin-64-release/ofxsThreadSuite.o', needed by
Darwin-64-release/Misc.ofx'. Stop.
make: *** [Misc] Error 2
`
mac OS 11.6.8, Intel Core, xcode Version 13.0 (13A233),
Don't forget to pull the submodules