A refreshingly simple data-driven game engine built in Rust
Suggest changes to Bevy and view accepted designs
A Client side Rust wrapper around the Kraken Crypto Currency API.
An ECS based game engine in c++
A template for modern C++ projects using CMake, Clang-Format, CI, unit testing and more, with support for downstream inclusion.
Generic Particle System interface use entt/ and an SDL example implementation.
MSVC's implementation of the C++ Standard Library.
Encoding and decoding support for BSON in Rust
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
Rust standard library features implemented in C++
extensions to the c++ standard library (or features in standards not yet implemented in other library vendors)
Beyond is a game engine under development
C++11/14/17 std::optional with functional-style extensions and reference support
C++ implementation of a discrete set. Modeled after https://docs.python.org/2/library/stdtypes.html#set
The C++ Standard Library for Parallelism and Concurrency
Mirror of official libcxx git repository located at http://llvm.org/git/libcxx. Updated every five minutes.
Markdown Cheatsheet for Github Readme.md