Nadrin / PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Home Page:https://www.siejak.pl/projects/pbr

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All asset data held hostage by LFS

jcoffland opened this issue · comments

I cannot access any of the data files. I get this LFS error:

This repository is over its data quota. Account responsible for LFS bandwidth should purchase more data packs to restore access.
commented

same issue here.

All asset files have now been moved out of LFS. Git pull from master or clone the repo again to get them.