does it support shadow mapping?
pogrammerX opened this issue · comments
David Gerson commented
title says it all
HongSheng Wang commented
您好!您的邮件已收到,我会尽快处理。祝您生活愉快!
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pogrammerX opened this issue · comments
title says it all