Nadir Román Guerrero (NadirRoGue)

NadirRoGue

Geek Repo

Company:EPFL

Location:Switzerland

Home Page:https://nadirrogue.github.io/

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Nadir Román Guerrero's repositories

RenderEngine

A 3D Render engine built on top of OpenGL

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ClothSimulation

A simple mass-spring system built on Unity to simulate cloth on real time, featuring different mathematical approaches and using a Cholesky solver

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BugInvasion

A tower defense game developed with Unity. Features procedural generated levels, low-poly style, and gives the users the ability to create and import their own levels.h

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NPRShading

A set of shaders featuring toon/cell shading and real time cross-hatching shading. Created using synthclipse IDE with GLSL language

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RigidBodyPhysics

A rigid body simulation system implemented on Unity, featuring ball joints and gravity interaction

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asyncnetworkengine

Asyncrhonous I/O, Multithreaded Java network engine

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Brayns

Visualizer for large-scale and interactive ray-tracing of neurons

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Brion

Blue Brain C++ File IO Library

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CMake

Common CMake modules

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CUDABoxFilter

A GPU Based image processing simple platform to perform kernel based filtering on images. Uses CUDA to take full advantage of the graphics processor.

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CUDAHDRToneMapping

HDR Tone mapping algorithm implemented on GPU using CUDA

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Deflect

C++ library for building applications to stream pixels to Tide

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FluidSimulation

A fluid simulation sytem featuring a viscous fluid evolving in real time, implemented using finite differences and the fractionated step method to emulate the Navier-Stokes equations

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GameEnhancer

The GameEnhance is a library with the purpose of extend a game funcionality and/or enhance its security, by injecting and hooking code into the running process memory

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gltut

Learning Modern 3D Graphics Programming

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GPUParticleSystem

A GPU based particle system, featuring high performance update of dozens to hundred of thousands of particles, physics emulation, texture atlas update, and full real time control

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imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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l2auth

Linege 2 C4 server written in C as a learning exercise

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libsonata

A python and C++ interface to the SONATA format

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MorphIO

A python and C++ library for reading and writing neuronal morphologies

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ospray

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

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PathTracer

A simple RayTracer / PathTracer

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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RenderLibrary

A C++ graphic rendering library

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spack

A flexible package manager that supports multiple versions, configurations, platforms, and compilers.

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ThreeJSMeshViewer

A simple three.js based mesh viewer to play around with the API

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