Coordinate mapping from the world axes to triplanes
botbw opened this issue · comments
Hi there, I would like to confirm the way of mapping the points in world axes (i.e. sampled_coordinates
) to indices of triplanes without considering bilinear interpolation. (From my understanding it is (x, y, z) => round( (box_wrap * (x, y, z) + 1) / 2 * 256 )
.)
I also want to know how the range of coordinates is determined in this method.
Thanks in advance.