NVlabs / contact_graspnet

Efficient 6-DoF Grasp Generation in Cluttered Scenes

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Problems encountered in the training process

Ruangq opened this issue · comments

When I changed the use_farthest_point in the configuration file to true, the training time was very long. It took about 3 seconds to train a scene before it was changed, and it took about 180 seconds to train a scene after it was changed. I also monitored the usage of gpu and found that it was basically useless.

Yes, this was an experiment and it is like the docu says:

use_farthest_point {bool} -- use farthest point for downsampling (slow and suspectible to outliers) (default: {False})