NVIDIA / VisRTX

NVIDIA OptiX based implementation of ANARI

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matte material working incorrectly

UX3D-haertl opened this issue · comments

  1. alphaMode and alphaCutoff do not work
  2. Since the default value of alphaMode is opaque, opacity should be ignored by default, but it is not.
  3. On the other hand, alpha-blending is disabled if alphaMode is set to e.g. blend

All alpha blending modes simply were not implemented until now -- just added it to next_release.