NVIDIA / VisRTX

NVIDIA OptiX based implementation of ANARI

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Add ability to set texture and gradient backgrounds

griffin28 opened this issue · comments

Add ability for all renderers to use texture and gradient backgrounds. Can overload the backgroundColor parameter with different types to support the different backgrounds.

Name Type
backgroundColor Color/Sampler/ARRAY1D of Color
  • Color will be the current FLOAT32_VEC4 background color implementation
  • Sampler => texture background
  • ARRAY1D of Color => will have the list of colors for the gradient background

Implemented in be48467.