NVIDIA / VisRTX

NVIDIA OptiX based implementation of ANARI

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ANARISurface doesn't comply with the Provisional Spec

griffin28 opened this issue · comments

In the provisional spec, setting a material on an ANARISurface is optional. However, if it's not set the VisRTX back-end will segfault because it assumes a material will always be set on an ANARISurface.

I think this is a bug in the specification, which is remedied in this PR. Thanks for reporting!