N64Recomp / N64Recomp

Tool to statically recompile N64 games into native executables

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System requirments

GizmoTheGreen opened this issue · comments

Would be really nice if there was a Requirments list for running ports made with this..

Not as in cpu or gpu horsepower but what does it compile to require as far as libraries and API? instructions sets like MMX or SSE2?
Does it need win10/11? vbruntimes? is it a software renderer or opengl or dx...9?12? vulkan?

Would love to run some good old games on some Retro PC with win98se or XP on.

All that is upto the developer who ports the games.

Would be really nice if there was a Requirments list for running ports made with this..

The Zelda64Recomp repository has a (System Requirements)[https://github.com/Mr-Wiseguy/Zelda64Recomp/?tab=readme-ov-file#system-requirements] section for running the game, I recommend you to check it out.

Not as in cpu or gpu horsepower but what does it compile to require as far as libraries and API? instructions sets like MMX or SSE2?
Does it need win10/11? vbruntimes? is it a software renderer or opengl or dx...9?12? vulkan?

If you are interested on figuring out the requirements to build these two projects, Wiseguy is currently working on writing build instructions, an MVP example and the required dependencies (ie libraries and the development environment) to build all of this.

Would love to run some good old games on some Retro PC with win98se or XP on.

This may not be possible with the current implementation. The graphic renderer used by Zelda64Recomp uses modern graphic APIs like DirectX 12 and Vulkan (you can check more info on the RT64 README: https://github.com/rt64/rt64). This means that older systems that do not have access to either APIs won't be able to run recompiled games using this runtime (as a reference both DirectX 12 and Vulkan started existing on the Windows 10 era). To get recompiled games to run on older platforms you would need to change the graphic renderer completely.