MustaphaTR / Romanovs-Vengeance

Romanov's Vengeance is an OpenRA mod based on Red Alert 2.

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Game Crash - eabe6e3

Bond007s opened this issue · comments

Logs.zip
Unsure this is helpful. I was playing a game on skirmish and it crashed. Here is my log... I updated my build earlier today to test for the crash that was fixed with the level 5 powers... I think they were fixed... Unsure where and how to reproduce. I will look at reproducing this maybe this weekend...

Platform is Windows
Engine version is eabe6e3
Using SDL 2 with OpenGL (Modern) renderer
Desktop resolution: 1920x1080
No custom resolution provided, using desktop resolution
Using resolution: 1920x1080
Using window scale 1.50
OpenGL version: 3.2.0 - Build 25.20.100.6617
Using default sound device
Internal mods:
rv: Red Alert 2: Romanov's Vengeance (eabe6e3)
all: All mods (eabe6e3)
cnc: Tiberian Dawn (eabe6e3)
d2k: Dune 2000 (eabe6e3)
modcontent: Mod Content Manager (eabe6e3)
ra: Red Alert (eabe6e3)
ts: Tiberian Sun (eabe6e3)
External mods:
cnc-playtest-20190825: Tiberian Dawn (playtest-20190825)
cnc-playtest-20200329: Tiberian Dawn (playtest-20200329)
cnc-release-20200503: Tiberian Dawn (release-20200503)
d2k-playtest-20190825: Dune 2000 (playtest-20190825)
d2k-playtest-20200329: Dune 2000 (playtest-20200329)
d2k-release-20200503: Dune 2000 (release-20200503)
ra-playtest-20190825: Red Alert (playtest-20190825)
ra-playtest-20200329: Red Alert (playtest-20200329)
ra-release-20200503: Red Alert (release-20200503)
sp-release-20200210: Shattered Paradise (release-20200210)
cnc-{DEV_VERSION}: Tiberian Dawn ({DEV_VERSION})
cnc3-{DEV_VERSION}: Tiberian War ({DEV_VERSION})
d2k-playtest-20200303: Dune 2000 (playtest-20200303)
ra-playtest-20200303: Red Alert (playtest-20200303)
ra-{DEV_VERSION}: Red Alert ({DEV_VERSION})
ra2-{DEV_VERSION}: Red Alert 2 ({DEV_VERSION})
ra3-{DEV_VERSION}: Red Alert 3 ({DEV_VERSION})
rast-cac2997: Red Alert: Space Trek (cac2997)
rv-cac2997: Star Trek: Red Alert (cac2997)
rv-eabe6e3: Red Alert 2: Romanov's Vengeance (eabe6e3)
sa-5037495acf92653db30ccdf9cbaa27b45e8786d2: Swarm Assault (5037495acf92653db30ccdf9cbaa27b45e8786d2)
sp-release-20200114: Shattered Paradise (release-20200114)
ss-551ab2f: Sole Survivor (551ab2f)
ts-{DEV_VERSION}: Tiberian Sun ({DEV_VERSION})
yr-release-20200202: Red Alert 2 Yuri's Revenge (release-20200202)
ra-playtest-20191021: Red Alert (playtest-20191021)
Loading mod: rv
Medium - GL Debug API Output: Performance - API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
at OpenRA.Platforms.Default.OpenGL.BuildErrorText(Int32 source, Int32 type, Int32 severity, StringBuilder message)
at OpenRA.Platforms.Default.OpenGL.DebugMessageHandler(Int32 source, Int32 type, UInt32 id, Int32 severity, Int32 length, StringBuilder message, IntPtr userparam)
at OpenRA.Platforms.Default.Sdl2GraphicsContext.DrawPrimitives(PrimitiveType pt, Int32 firstVertex, Int32 numVertices)
at OpenRA.Renderer.DrawBatch[T](IVertexBuffer`1 vertices, Int32 firstVertex, Int32 numVertices, PrimitiveType type)
at OpenRA.Graphics.SpriteRenderer.Flush()
at OpenRA.Renderer.EndFrame(IInputHandler inputHandler)
at OpenRA.Mods.Common.LoadScreens.SheetLoadScreen.Display()
at OpenRA.ModData..ctor(Manifest mod, InstalledMods mods, Boolean useLoadScreen)
at OpenRA.Game.InitializeMod(String mod, Arguments args)
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.Program.Main(String[] args)

[2020-07-30T22:16:20] Game started
AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102
[2020-07-30T22:53:46] Game started
Exception of type System.InvalidOperationException: Attempting to query the position of an invalid Target
at OpenRA.Traits.Target.get_CenterPosition() in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\Traits\Target.cs:line 172
at OpenRA.Mods.AS.Warheads.FireShrapnelWarhead.<>c__DisplayClass9_3.b__5() in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Mods.AS\Warheads\FireShrapnelWarhead.cs:line 132
at OpenRA.Mods.Common.Projectiles.LaserZap.Tick(World world) in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Mods.Common\Projectiles\LaserZap.cs:line 171
at OpenRA.WorldUtils.DoTimed[T](IEnumerable1 e, Action1 a, String text) in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\WorldUtils.cs:line 79
at OpenRA.World.Tick() in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\World.cs:line 468
at OpenRA.Game.InnerLogicTick(OrderManager orderManager) in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\Game.cs:line 605
at OpenRA.Game.LogicTick() in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\Game.cs:line 631
at OpenRA.Game.Loop() in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\Game.cs:line 798
at OpenRA.Game.Run() in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\Game.cs:line 836
at OpenRA.Game.InitializeAndRun(String[] args) in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\Game.cs:line 260
at OpenRA.Program.Main(String[] args) in C:\Users\Public\Desktop\Games\Romanovs-Vengeance-master\game\engine\OpenRA.Game\Support\Program.cs:line 33


OpenRA has encountered a fatal error.


I have attached my logs...
Logs.zip

Do you have the replay? I've noticed this bug but so far unable to determinate the cause of it (The crashlog points to my code.)

Nevermind, this crash was fixed in my code. It'll hit the next build, I presume.

Should be fixed by da68095