MultiPaper / MultiPaper

Multi-server, single-world papermc implementation

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Unexpected behavior when player send the command.

BDimasik opened this issue · comments

if (event.getMessage().startsWith("/server ") && event.getSender() instanceof ProxiedPlayer) {

If player send command like /server , player will be permanently stored in the usingServerCommand list, or it will not be distributed to the correct server later.

[16:13:51 INFO]: Current: MultiPaper-1.20.1-10 (MC: 1.20.1)*
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