MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

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Flow module is loaded too late, resulting in FlowComponent references lost

Adrien-Lucas opened this issue · comments

A fix would be to set the LoadingPhase of the Flow module to "PreDefault"
"Modules" : [ { "Name" : "Flow", "Type" : "Runtime", "LoadingPhase" : "PreDefault" }, { "Name" : "FlowEditor", "Type" : "Editor", "LoadingPhase" : "Default" } ]

Ok, let's try this fix. I didn't spot any issues in my projects using Flow :)