MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

Home Page:https://discord.gg/Xmtr6GhbmW

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Solve conflict on file names with Dungeon Architect

MothDoctor opened this issue · comments

The original report by fpwong on Discord:
"Plugin won't build if you have the DungeonArchitect plugin installed since they also have a file called FlowAsset.cpp/.h
The class name is fine though, theirs is called UFlowAssetBase.
Also UFlowEditorSettings, this one has a duplicate class as well."

1 of 2 file conflicts solved by renaming FlowEditorSettings to FlowGraphSettings.

The author of Dungeon Architect agreed his filename from FlowAsset to FlowAssetBase. As this would reflect the actual class name inside. The change will come with the next plugin update :)