MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

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Navigation breadcrumb available in editor aka "single editor mode"

MothDoctor opened this issue · comments

It would be useful to navigate between related Flow Assets while editing assets by using "asset breadcrumb". The same way we can switch between master and subsequences in the Level Sequence editor. Take a look at the top right corner of the screenshot, "Shot_01" and "Shot_01_e01" are two different assets. We can easily switch between them without opening the new editor windows.
image

I already implemented such breadcrumb, but it only works in runtime. It allows jumping between "sub-graph instance" and "parent instance" (Flow Asset that created sub-graph instance via Sub Graph node). And it works by opening another editor window by another asset.

I'd like to create an optional mode where we could switch between Flow Assets in a single window, so it could the same way as it works in the Sequencer. It's not possible to do it in "separate window per asset" mode since a single asset can be used in a few other assets - there's no linear hierarchy that allow to creat a linear breadrumb.

Closing that down, I got a different idea for that.