Play Level Sequence: "Pause at End" does nothing
soraphis opened this issue · comments
I guess a temporary actor is created?
And when the flow node finishes, the actor seems to be destroyed which then resets the sequence.
My setup is kinda simple:
a box is moved from A to B in a sequence. After that it should remain at B.
It works when I create a LevelSequenceActor, but not when I use the "Play Level Sequence" node.
Should be fixed thanks to this PR :)
#156