MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

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Play Level Sequence: "Pause at End" does nothing

soraphis opened this issue · comments

I guess a temporary actor is created?
And when the flow node finishes, the actor seems to be destroyed which then resets the sequence.

My setup is kinda simple:
a box is moved from A to B in a sequence. After that it should remain at B.
It works when I create a LevelSequenceActor, but not when I use the "Play Level Sequence" node.

Should be fixed thanks to this PR :)
#156