MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

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Double-Clicks of Nodes open C++ class.

ddurwood opened this issue · comments

So I thought you had not implemented this but noticed it was implemented, but only working with the right-click menu, not double-clicks.

In addition, you have support for double-clicking general nodes and opening the c++ class, however, it is currently disabled in favor of the Sub Graph nodes opening up the Flow Asset they are referencing (which I agree is a great idea.)

A single click on a flow node would set the FlowAssetEditor to the correct double-click navigation state, and then the double-click would work as expected in both cases.

Was that supposed to be the intended behavior?

In addition, you have support for double-clicking general nodes and opening the c++ class, however, it is currently disabled in favor of the Sub Graph nodes opening up the Flow Asset they are referencing (which I agree is a great idea.)

It's not disabled. It can be changed in Editor Preferences via the NodeDoubleClickTarget enum :)

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