MothCocoon / FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

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Add Asset Guid property to UFlowAsset

MothDoctor opened this issue · comments

It might be helpful in advanced cases of save systems, where the game might need to save per-asset progress, i.e. used dialogue choices. A programmer might save asset name to SaveGame, but... renaming/moving asset post-launch would break saves.