Felix Abbott's repositories
minos-UUID-generator-for-godot
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
minoqis-utils-godot
A utility library filled with commonly reused functions which help reduce duplicate code.
genshin-impact-movement
Recreating the movement from genshin impact
minos-damage-numbers-for-godot
Damage numbers UI similar to what is seen in roguelikes using object pooling for BOTH 2D and 3D for Godot 4.
Obstacle-Avoidance-Algorithm
Obstacle avoidance algorithm for Unity
godot_sound_manager
A simple music and sound effect player for the Godot Engine.
minos-UUID-generator-for-godot-csharp
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
Flocking-Algorithm
Flocking algorithm project for my advanced game ai class.
Flow-Fields-2D
Flow fields AI made in Unity for my Advanced Game AI Class
Game-Systems-Learning
Git file that holds one big unity project that I use to learn how to program new systems like different kinds of AI, inventory system, dialogue, shops, maps and etc.
hannahs-tech-cult-tutorials
Repository for me to store my progress in any interesting tutorials the youtuber Hannahs Tech Cult posts!
influence-maps
Repository for the Influence Maps assignment for my Advanced Game AI class
Inktober-Game-2019
An endless runner designed with the inktober 2019 prompts in mind as a well to celebrate the month.
kickstart.nvim
A launch point for your personal nvim configuration
Password-Encryption-Software
Program designed to generate random passwords and store them on your computer locally. They'll only be available to access through the application as the save file will be encrypted.
Warplight-Wanderer
Game I made for Capstone first semester senior year of college. I was a systems/tool programmer on the team.