Felix Abbott's repositories

minos-UUID-generator-for-godot

A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.

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minoqis-utils-godot

A utility library filled with commonly reused functions which help reduce duplicate code.

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genshin-impact-movement

Recreating the movement from genshin impact

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minos-damage-numbers-for-godot

Damage numbers UI similar to what is seen in roguelikes using object pooling for BOTH 2D and 3D for Godot 4.

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Obstacle-Avoidance-Algorithm

Obstacle avoidance algorithm for Unity

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godot_sound_manager

A simple music and sound effect player for the Godot Engine.

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minos-UUID-generator-for-godot-csharp

A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.

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Flocking-Algorithm

Flocking algorithm project for my advanced game ai class.

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Flow-Fields-2D

Flow fields AI made in Unity for my Advanced Game AI Class

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Game-Systems-Learning

Git file that holds one big unity project that I use to learn how to program new systems like different kinds of AI, inventory system, dialogue, shops, maps and etc.

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hannahs-tech-cult-tutorials

Repository for me to store my progress in any interesting tutorials the youtuber Hannahs Tech Cult posts!

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influence-maps

Repository for the Influence Maps assignment for my Advanced Game AI class

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Inktober-Game-2019

An endless runner designed with the inktober 2019 prompts in mind as a well to celebrate the month.

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kickstart.nvim

A launch point for your personal nvim configuration

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Password-Encryption-Software

Program designed to generate random passwords and store them on your computer locally. They'll only be available to access through the application as the save file will be encrypted.

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Warplight-Wanderer

Game I made for Capstone first semester senior year of college. I was a systems/tool programmer on the team.

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