MilchRatchet / Luminary

CUDA based Pathtracing Offline and Realtime Renderer

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Probability Rejection

MilchRatchet opened this issue · comments

commented

Right now the important sampling runs into the issue that sometimes very rare samples get pulled which hinder convergence as pixels with these rare samples will take many samples to converge from there on.

I simply had the idea that we could reject samples which are too rare. This may also leave the conditional light sampling superflous.

commented

Fixed by #26.