Mikejmoffitt / mdk

Barebones megadrive development setup.

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Roadmap for examples

pinobatch opened this issue · comments

The current examples don't provide very much coverage of the framework. So let's continue the roadmap:

  • Basic sprite animation, where the player controls a character with a walk cycle, plus an example of producing gfx/pal from PNG, roughly equivalent to my lorom-template
  • Sprite animation that streams in each cel using DMA
  • A scrolling plane that updates at the seam
  • Play chords on the PSG
  • Play chords on the OPN
  • Eventually build our own GCC

Any others to add? Any not recommended?

Maybe it would be good to illustrate palette cycling, just to make it clear to users that the palette is not linked directly to CHR data.

It also would be interesting show the integration of some sound engine like Echo or XGM.