MikeDev505's starred repositories
json-server
Get a full fake REST API with zero coding in less than 30 seconds (seriously)
RealtimeSTT
A robust, efficient, low-latency speech-to-text library with advanced voice activity detection, wake word activation and instant transcription.
dotnow-interpreter
A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.
Serilog.Sinks.Postgresql.Alternative
Serilog.Sinks.Postgresql.Alternative is a library to save logging information from https://github.com/serilog/serilog to https://www.postgresql.org/.
ImagePaste
A simple Blender addon to grab images from your clipboard and paste as a reference image in viewport or onto the image editor.
hoverboard-firmware-hack-FOC
With Field Oriented Control (FOC)
hoverboard-firmware-hack
New Hoverboard Firmware Hack. Now written from scratch and generally much better.
virtual-machine
.Net Core Virtual Machine - executing .Net Core library (dll) in C#
dotnet-wasi-sdk
Packages for building .NET projects as standalone WASI-compliant modules
hoverboard-firmware-hack-FOC
With Field Oriented Control (FOC)
PSMoveSteamVRBridge
PSMoveSteamVRBridge is a client for PSMoveService that computes the pose and button data of PSMove/DualShock4/PSNavi controllers and routes it into SteamVR.
PSMoveService
A background service that communicates with the psmove and stores pose and button data.
mono.reflection
Some useful reflection helpers, including an IL disassembler.
KinectMocap4Blender
A Kinect motion capture plugin for Blender
strongtrack
A python tool with facial landmark annotation and coefficient finder
LiteDB.Studio
A GUI tool for viewing and editing documents for LiteDB v5
BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
durabletask
Durable Task Framework allows users to write long running persistent workflows in C# using the async/await capabilities.
Virtual-Machine
Virtual machine written in C #. It allows you to perform / emulate the compiled .net code (IL). The code is executed instruction by instruction. (Virtual machine emulates all instructions from IL) Execute code can be hibernated and then restarted (even on another machine after serialization)