Zheng Shaokun's repositories
Ensemble-Denoising
Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"
Console-fx
Math I/O engine tailored for monochrome-screen devices.
Luisa-Site
Website for my dear Luisa.
LuisaCompute-clang-cxx
High-Performance Rendering Framework on Stream Architectures
Language:C++BSD-3-Clause000
LuisaScene
Simple scene description language
LuisaShadow
OpenGL rendering with ray-traced shadows
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Language:C++Apache-2.0000
PrimeTable
Compile-Time Prime Number Generator
yuzu
Nintendo Switch emulator (unofficial mirror fork)
GPL-3.0000