Zheng Shaokun (Mike-Leo-Smith)

Mike-Leo-Smith

Geek Repo

Location:Tsinghua University, Beijing, China

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Zheng Shaokun's repositories

Ensemble-Denoising

Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"

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Console-fx

Math I/O engine tailored for monochrome-screen devices.

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WaterySQL

WaterySQL - Toy RBDMS with SQL support

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tungsten

High performance physically based renderer in C++11

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arukas

Physically-based realtime renderer in Rust

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cuj

Run-time program generator in C++

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embree

Embree ray tracing kernels repository.

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json

JSON for Modern C++

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Luisa-Site

Website for my dear Luisa.

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LuisaCompute-clang-cxx

High-Performance Rendering Framework on Stream Architectures

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LuisaScene

Simple scene description language

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LuisaShadow

OpenGL rendering with ray-traced shadows

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mp4dovi

Change Dolby Vision codec in MP4 files from dvhe to dvh1 for Apple QuickTime conformance.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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PrimeTable

Compile-Time Prime Number Generator

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useless

unified, seamless & efficient library external supporting system.

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yuzu

Nintendo Switch emulator (unofficial mirror fork)

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