Error when connecting to relay server "The MLAPI Relay detected a CRC mismatch."
Budtom opened this issue · comments
I'm getting the below error when connecting from unity to the relay running on a amazon EC2 instance:
[MLAPI.Relay] The MLAPI Relay detected a CRC mismatch. This could be due to the maxClients or other connectionConfig settings not being the same UnityEngine.Debug:LogError(Object) MLAPI.Transports.UNET.RelayTransport:BaseReceive(NetworkEventType, Int32, Int32&, Int32&, Byte[], Int32, Int32&, Byte&) (at C:/projects/mlapi/MLAPI/Transports/UNET/RelayTransport.cs:399) MLAPI.Transports.UNET.RelayTransport:Receive(Int32&, Int32&, Int32&, Byte[], Int32, Int32&, Byte&) (at C:/projects/mlapi/MLAPI/Transports/UNET/RelayTransport.cs:284) MLAPI.Transports.UNET.UnetTransport:PollEvent(UInt64&, String&, ArraySegment
1&, Single&) (at C:/projects/mlapi/MLAPI/Transports/UNET/UnetTransport.cs:92)
MLAPI.NetworkingManager:Update() (at C:/projects/mlapi/MLAPI/Core/NetworkingManager.cs:642`
It's unclear what the correct settings for the Networking Manager script and Unet Transport should be in order to satisfy the requirement of matching up with the config.json settings of the relay.
Fixed in a220e83
I have the same issue these days.
"The MLAPI Relay detected a CRC mismatch."
[MLAPI.Relay] The MLAPI Relay detected a CRC mismatch. This could be due to the maxClients or other connectionConfig settings not being the same
UnityEngine.Debug:LogError(Object)
MLAPI.Transports.UNET.RelayTransport:BaseReceive(NetworkEventType, Int32, Int32&, Int32&, Byte[], Int32, Int32&, Byte&) (at C:/projects/mlapi/MLAPI/Transports/UNET/RelayTransport.cs:420)
MLAPI.Transports.UNET.RelayTransport:Receive(Int32&, Int32&, Int32&, Byte[], Int32, Int32&, Byte&) (at C:/projects/mlapi/MLAPI/Transports/UNET/RelayTransport.cs:287)
MLAPI.Transports.UNET.UnetTransport:PollEvent(UInt64&, String&, ArraySegment`1&, Single&) (at C:/projects/mlapi/MLAPI/Transports/UNET/UnetTransport.cs:93)
MLAPI.NetworkingManager:Update() (at C:/projects/mlapi/MLAPI/Core/NetworkingManager.cs:650)
The Fixed UNET configuration loading did not solve mine.
I have the same issue these days.
"The MLAPI Relay detected a CRC mismatch."[MLAPI.Relay] The MLAPI Relay detected a CRC mismatch. This could be due to the maxClients or other connectionConfig settings not being the same
UnityEngine.Debug:LogError(Object)
MLAPI.Transports.UNET.RelayTransport:BaseReceive(NetworkEventType, Int32, Int32&, Int32&, Byte[], Int32, Int32&, Byte&) (at C:/projects/mlapi/MLAPI/Transports/UNET/RelayTransport.cs:420)
MLAPI.Transports.UNET.RelayTransport:Receive(Int32&, Int32&, Int32&, Byte[], Int32, Int32&, Byte&) (at C:/projects/mlapi/MLAPI/Transports/UNET/RelayTransport.cs:287)
MLAPI.Transports.UNET.UnetTransport:PollEvent(UInt64&, String&, ArraySegment`1&, Single&) (at C:/projects/mlapi/MLAPI/Transports/UNET/UnetTransport.cs:93)
MLAPI.NetworkingManager:Update() (at C:/projects/mlapi/MLAPI/Core/NetworkingManager.cs:650)The Fixed UNET configuration loading did not solve mine.
Could you please post your Relay config?
I am new to Networking.
I am sorry if I misunderstood. Do you mean Relay config.cs?
using MLAPI.Relay.Transports;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace MLAPI.Relay
{
public class RelayConfig
{
[JsonConverter(typeof(StringEnumConverter))]
public TransportType Transport = TransportType.Ruffles;
public object TransportConfig;
public ushort BufferSize = 1024 * 8;
public bool EnableRuntimeMetaLogging = true;
public int BandwidthGracePrediodLength = 60;
public int GracePeriodBandwidthLimit = 4000;
public int BandwidthLimit = 2000;
public bool AllowTemporaryAlloc = true;
public int MaxTemporaryAlloc = 1024 * 64;
public ushort ListenPort = 8888;
public uint TicksPerSecond = 64;
}
public enum TransportType
{
Ruffles,
UNET
}
}
I am new to Networking.
I am sorry if I misunderstood. Do you mean Relay config.cs?using MLAPI.Relay.Transports;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;namespace MLAPI.Relay
{
public class RelayConfig
{
[JsonConverter(typeof(StringEnumConverter))]
public TransportType Transport = TransportType.Ruffles;
public object TransportConfig;
public ushort BufferSize = 1024 * 8;
public bool EnableRuntimeMetaLogging = true;
public int BandwidthGracePrediodLength = 60;
public int GracePeriodBandwidthLimit = 4000;
public int BandwidthLimit = 2000;
public bool AllowTemporaryAlloc = true;
public int MaxTemporaryAlloc = 1024 * 64;
public ushort ListenPort = 8888;
public uint TicksPerSecond = 64;
}public enum TransportType { Ruffles, UNET }
}
When you start your relay it will create a config json file in the directory where the executable lives. I need that and also a screenshot of your UnetTransport in the inspector in Unity.
Sorry for misunderstanding. Here is my config file (followed by the screenshot):
{
"Transport": "UNET",
"TransportConfig": {
"Channels": [
"ReliableFragmentedSequenced",
"ReliableSequenced",
"UnreliableSequenced",
"Unreliable",
"Unreliable",
"Reliable",
"UnreliableSequenced",
"ReliableSequenced",
"ReliableSequenced",
"UnreliableSequenced"
],
"MaxConnections": 100,
"ConnectionConfig": {
"PacketSize": 1440,
"FragmentSize": 500,
"ResendTimeout": 1200,
"DisconnectTimeout": 2000,
"ConnectTimeout": 2000,
"MinUpdateTimeout": 10,
"PingTimeout": 500,
"ReducedPingTimeout": 100,
"AllCostTimeout": 20,
"NetworkDropThreshold": 5,
"OverflowDropThreshold": 5,
"MaxConnectionAttempt": 10,
"AckDelay": 33,
"SendDelay": 10,
"MaxCombinedReliableMessageSize": 100,
"MaxCombinedReliableMessageCount": 10,
"MaxSentMessageQueueSize": 128,
"AcksType": 1,
"InitialBandwidth": 0,
"BandwidthPeakFactor": 2.0,
"WebSocketReceiveBufferMaxSize": 0,
"UdpSocketReceiveBufferMaxSize": 0,
"SSLCertFilePath": null,
"SSLPrivateKeyFilePath": null,
"SSLCAFilePath": null,
"ChannelCount": 0,
"SharedOrderChannelCount": 0,
"Channels": []
},
"GlobalConfig": {
"ThreadAwakeTimeout": 1,
"ReactorModel": 0,
"ReactorMaximumReceivedMessages": 1024,
"ReactorMaximumSentMessages": 1024,
"MaxPacketSize": 2000,
"MaxHosts": 16,
"ThreadPoolSize": 1,
"MinTimerTimeout": 1,
"MaxTimerTimeout": 12000,
"MinNetSimulatorTimeout": 1,
"MaxNetSimulatorTimeout": 12000,
"NetworkEventAvailable": null,
"ConnectionReadyForSend": null
}
},
"BufferSize": 8192,
"EnableRuntimeMetaLogging": true,
"BandwidthGracePrediodLength": 120,
"GracePeriodBandwidthLimit": -1,
"BandwidthLimit": -1,
"AllowTemporaryAlloc": true,
"MaxTemporaryAlloc": 16384,
"ListenPort": 8888,
"TicksPerSecond": 64
}
What version of the MLAPI?
I am using MLAPI v12.1.7.
I am not sure whether the version of Unity matters.
For some reasons, I have using Unity LTS 2018.
Please let me know if it is not supported.
I am using MLAPI v12.1.7.
I am not sure whether the version of Unity matters.
For some reasons, I have using Unity LTS 2018.
Please let me know if it is not supported.
Thats the problem. The latest version is designed for MLAPI 0.1.0, if you want to use it for the older 12.1.7 you need to revert this commit: 2270b08
Although Unity LTS 2018 I am using may not be supported, I will try to upgrade MLAPI to 0.1.0.
For the v12.1.7:
The only changes according to the commit are the codes from line 69 to 78.
I have tried both the one before that commit and the one after.
Both can not make 12.1.7 work.
Thanks for your advice.