improve render based on three.js physical material
yyc-git opened this issue · comments
TODO update editor, engine:
** TODO support all MeshPhysicalMaterial properties in PbrMaterial
** TODO enable shadow map
** TODO enable scene.background(color, map), environment(map)
e.g. webgl_loader_gltf.html
** TODO support more glb
e.g. LightsPunctualLamp.glb
//TODO remove InitJobUtils->set background