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improve render based on three.js physical material

yyc-git opened this issue · comments

commented

TODO update editor, engine:

** TODO support all MeshPhysicalMaterial properties in PbrMaterial
** TODO enable shadow map
** TODO enable scene.background(color, map), environment(map)
e.g. webgl_loader_gltf.html

** TODO support more glb

e.g. LightsPunctualLamp.glb

//TODO remove InitJobUtils->set background