Surface transform
MephestoKhaan opened this issue · comments
Currently the CylinderSurface depends on the Grip of the Ghost to calculate its global position.
Should we use the Grabbable instead?
Pose authoring using handtrackingon Quest
MephestoKhaan opened this issue · comments
Currently the CylinderSurface depends on the Grip of the Ghost to calculate its global position.
Should we use the Grabbable instead?