An addon for Blender 2.79 that allows you to import dae/gr2 files for the game Divinity: Original Sin 2 - Definitive Edition.
- Import from dae, or import from gr2 if the path to divine.exe is set.
- When importing from gr2, can conform to another file's skeleton.
- Auto-delete armatures/etc associated with animations when importing.
- Automatically rename imported animations to the name of the file.
- Download this repository as a zip (using the green Clone or download button).
- Save the addon somewhere where you can find it again.
- Extract the zip.
- Copy the folder
dos2de_collada_importer
. Make sure this is the folder with the scripts under it (dos2de_collada_importer\__init__.py
etc). - Paste the
dos2de_collada_importer
folder into your addons folder. Default pathway:
%APPDATA%\Blender Foundation\Blender\2.79\scripts\addons
- (Optional) You can set up a custom Scripts folder to use instead of your AppData folder via User Preferences -> File.
- (Optional) Refer to Blender's guide for installing addons here: Install from File. It has a tip section for setting up a separate scripts/addons folder, outside of your appdata.
- In Blender, navigate to File -> User Preferences -> File.
- The pathway for "Scripts" is where Blender will read new addon folders from. Add a pathway if it's blank.
- Clone the repository.
- Create a junction to the
dos2de_collada_importer
inside your scripts/addons folder.- You can create a junction with this command line command:
mklink /j "C:\Path1\dos2de_collada_importer" "C:\Path2\scripts\addons\dos2de_collada_importer"
Rename | Description |
---|---|
Path1 | This should be the path where you cloned the repo. We want to junction the dos2de_collada_importer folder inside that contains all the py scripts. |
Path2 | This is where your scripts/addons folder for Blender is. Either the AppData folder, or the custom scripts folder you set. We want to junction the dos2de_collada_importer folder with the py scripts to this folder. |
- Alternatively, this program allows junction/symlink creation via right clicking files/folders in a file explorer: Link Shell Extension
- With this program installed, right click the dos2de_collada_importer folder and select "Pick Link Source", then go to scripts/addons, right click the background, and select Drop As... -> Junction.
- In Blender, navigate to File -> User Preferences -> Add-ons
- Either search for "Divinity", or click Community, then Import-Export.
- Check the checkbox next to "Divinity Collada Exporter".
- I don't see the addon inside Blender.
Make sure the folder with the scripts (dos2de_collada_importer/init.py, etc) is the folder inside scripts/addons. Blender won't read a nested folder. For example, if your folder is located like so:scripts/addons/dos2de_collada_importer/dos2de_collada_importer
, Blender won't load the scripts or recognize the addon.
This is the pathway to divine.exe, bundled with Norbyte's Export Tool. If set, the addon can import from the GR2 format, using divine.
Special thanks to Norbyte for developing and maintaining https://github.com/Norbyte/lslib, which is the sole reason we can even convert models to DOS2's format in the first place.