General feedback
SuperLlama88888 opened this issue · comments
Not sure if this goes here sorry!
OreLook: Laggy, but makes it easy to find diamonds! IG there's a kind of tradeoff, which will hopefully discourage people from using it in servers.
DuraLook: Unlike LukasPAH's durability viewer, it's super smooth and causes basically no lag! In the inventory screen though, the durability label renders behind the item texture, messing it up a bit. It's also a bit big and hard to read. Could you make one smaller and in base 10?
ChunkLook: Absolutely love it! Very unconventional way of showing the chunk borders but it works really well! My only concern is that sometimes the particles seem to be drifting slightly off the borders exactly, but it's still easy to see.
HPLook: Works well, but for most mobs its overlapping with the entity itself - maybe make it render above the head?
Tested on Windows 10 1.20.51
Thank you for always following me and detailed feedback!
OreLook: currently searching for blocks with a large number of invisible particles. These are fired radially from the player, so the further away they are, the less dense they are. This causes the need for even larger numbers of particles. I'm looking for a better way.
DuraLook: I too feel the difficulty in reading due to the letters.There is a part of the lightness and practicality of using hexadecimal numbers.It is clear that decimal numbers would be overwhelmingly easier to read, and I will continue to consider this.
ChunkLook: There is a bug that if you move a dimension while it is displayed, it will not be displayed.I believe that the occasional misalignment of the display is caused by a delay in the reflection of molang queries.Additional features are being considered.
HPLook: This was previously developed as health indicate bar (hbar).I am looking for a way to get the height of the mob.