MaxwellGengYF / Unity-Tessellation-PBR-Shaders

Deeply optimized tessellation PBR shaders in Unity DX11

Repository from Github https://github.comMaxwellGengYF/Unity-Tessellation-PBR-ShadersRepository from Github https://github.comMaxwellGengYF/Unity-Tessellation-PBR-Shaders

License?

salmjak opened this issue · comments

Most (all?) of your repos seem to be missing a license while they contain a tutorial. Are these meant for public use or only internal/private?

"...without a license, the default copyright laws apply, meaning that you retain all rights to your source code and no one may reproduce, distribute, or create derivative works from your work."