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Codesoft Tasks 1- Rock-Paper-Scissors Game( Python programming )

anushripawar opened this issue · comments

Import Required Library

from tkinter import *
import random

Create Object

root = Tk()

Set geometry

root.geometry("400x400")

Set title

root.title("Rock Paper Scissor Game")

Computer Value

computer_value = {
"0": "Rock",
"1": "Paper",
"2": "Scissor"
}

Reset The Game

def reset_game():
b1["state"] = "active"
b2["state"] = "active"
b3["state"] = "active"
l1.config(text="Player ")
l3.config(text="Computer")
l4.config(text="")

Disable the Button

def button_disable():
b1["state"] = "disable"
b2["state"] = "disable"
b3["state"] = "disable"

If player selected rock

def isrock():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Rock":
match_result = "Match Draw"
elif c_v == "Scissor":
match_result = "Player Win"
else:
match_result = "Computer Win"
l4.config(text=match_result)
l1.config(text="Rock ")
l3.config(text=c_v)
button_disable()

If player selected paper

def ispaper():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Paper":
match_result = "Match Draw"
elif c_v == "Scissor":
match_result = "Computer Win"
else:
match_result = "Player Win"
l4.config(text=match_result)
l1.config(text="Paper ")
l3.config(text=c_v)
button_disable()

If player selected scissor

def isscissor():
c_v = computer_value[str(random.randint(0, 2))]
if c_v == "Rock":
match_result = "Computer Win"
elif c_v == "Scissor":
match_result = "Match Draw"
else:
match_result = "Player Win"
l4.config(text=match_result)
l1.config(text="Scissor ")
l3.config(text=c_v)
button_disable()

Add Labels, Frames and Button

Label(root,
text="Rock Paper Scissor",
font="normal 20 bold",
fg="blue").pack(pady=20)

frame = Frame(root)
frame.pack()

l1 = Label(frame,
text=" PLAYER ",
font=10)

l2 = Label(frame,
text="VS ",
font="normal 10 bold")

l3 = Label(frame, text="COMPUTER", font=10)

l1.pack(side=LEFT)
l2.pack(side=LEFT)
l3.pack()

l4 = Label(root,
text="",
font="normal 20 bold",
bg="Light blue",
width=17,
borderwidth=4,
relief="solid")
l4.pack(pady=20)

frame1 = Frame(root)
frame1.pack()

b1 = Button(frame1, text="Rock",
font=12, width=9,
command=isrock)

b2 = Button(frame1, text="Paper ",
font=12, width=9,
command=ispaper)

b3 = Button(frame1, text="Scissor",
font=12, width=9,
command=isscissor)

b1.pack(side=LEFT, padx=10)
b2.pack(side=LEFT, padx=10)
b3.pack(padx=10)

Button(root, text="Reset Game",
font=10, fg="Black",
bg="Light green", command=reset_game).pack(pady=20)

Execute Tkinter

root.mainloop()